Trust me, you don’t have to be a fan of the sport to enjoy this game.
Skate 3 is not a reinvention of the series, but since its so much fun to play, it doesn’t have to be. It retains the almost insultingly simple (yet surprisingly deep) control scheme of the last two games, it is still set in a fairly realistic world and at no time do you have to chase a fat man to splatter him with rotten tomatoes.
Basically, it hasn’t gone down the route its rival Tony Hawk series went down, though to be fair to Activision’s franchise, the third entry in that series was arguably the best. No, this is Skate by numbers, and veterans of the series are likely to feel a bit let down by the lack of progress the series has made; from a game mechanics standpoint at least.
It’s all so delightfully corporate. Obviously you can increase board sales by completing the dozens of challenges littered around the all-new Port Carverton location, another one of those fabled American cities where seemingly everything is curved just right.
It’s an action game, nothing more nothing less, and it hasn’t done anything many action games haven’t done before but boy, it’s still a blast to play.
Players play the part of Jack, a hard-nosed take-no-prisoners cop and Shadow, Jack’s trusty and fierce canine, as you make your way through an endless wave of thugs all coming for Jack’s blood.
Dead to Rights: Retribution is a beat-em-up action game by nature but once you boot it up, you’ll find out that it’s much more than that. It’s a fantastic combination of what works in action games and improves on them, making Namco Bandai’s latest offering an experience you’ll be repeating over and over soon after you see the credits screen.
Playing as Jack, you can take advantage of his…
Now this people is arcade racing done right.
I was surprisingly hooked the moment I booted up Split/Second in my console. It’s a perfect combination of arcade racing and simulation that makes Disney Interactive’s latest racer a must-have to any racing fan’s library.
What makes Split/Second different from all the other racers we’ve seen before is the fact that it brings the game world’s environment as part of the racing experience.
How? Well, in Split/Second, you get to use power plays that let you trigger all sorts of mayhem, from explosions to collapsing buildings. Yup, you won’t see some geeky glowing icons on the race track here. (EHEM… Blur…) You can use these power plays to get out in front and win a race.
Of course, you have to earn the right to use these power plays first, encouraging you to drive like a hotshot street racer. Drift while you make a left or tail somebody on a straight away, whichever the case is, driving in style will fill up your meter and when that baby fills up, power plays will be available for you to unleash on your rivals.
Players once again pay E.D.N. III a visit, only this time, the icy mountains fans of the first game have grown accustomed to is now replaced with lush forests littered with pirates and mercenaries.
Graphically, Lost Planet 2 improved on everything. Every environment in the game is so detailed that you can’t help but admire the work the developers have put into the game. However, while the aesthetic values of the game are topnotch, the same can’t be said of its online multiplayer feature.
It’s time once again to fight inside the Octagon.
The fighting game that took the fighting genre to another level last year is back for another round. Unfortunately for its fans, it fails to capture the level of greatness the first game got. Don’t get me wrong, UFC Undisputed 2010 is still a strong and solid game, it just that, it didn’t meet the expectations of the many UFC fans that enjoyed UFC Undisputed 2009 last year.
One thing going for this game is the roster. The roster list this year, from the heavyweights, to the lightweights, is just plain crazy. UFC favorites like Rampage Jackson, Mauricio Shogun Rua, Georges St-Pierre and Brock Lesnar all make a return. Add some key additions to the already solid roster list like Vitor Belfort, Clay Guida and Kimbo Slice and you won’t have that many excuses to not play this game.
On the other hand, the tweaks THQ made in the controls was disappointing…
Get ready for one heckuva’ ride back to the Wild West.
Take everything you liked about Western movies and combine it with the engrossing gameplay of Grand Theft Auto IV and you’ll have Rockstar Games’ epic masterpiece, Red Dead Redemption.
There’s not a lot of games that come out in the market today that can really blow your socks off, games that make you pinch yourself because the said game you’re playing is so freaking awesome that you just have to pinch yourself just to know that you’re not dreaming. Metal Gear Solid on the PS One was the first and only game that did it to me, that’s until Red Dead Redemption came out for this generation.
A new challenger has entered the ring.
For those of you who already own Street Fighter IV, trust me when I say that Capcom brought enough content to Super Street Fighter IV to warrant owners of the original game a purchase.
Yes, Super Street Fighter IV has more than enough new elements to it that Capcom could’ve called it Street Fighter V if they wanted. 10 new warriors are added to the already robust roster Street Fighter IV had that features eight returning fighters and two entirely new characters.
Returning to the ring are T. Hawk and Dee Jay from Super Street Fighter II, Adon, Cody and Guy from the Street Fighter Alpha series and Dudley, Ibuki and Mokoto from Street Fighter III. The two new additions to the franchise is a deadly taekwondo fighter named Juri and the interesting Turkish oil wrestler, Hakan.
Capcom also brought back the bonus stages that every Street Fighter fan loved.
Have you played the Halo: Reach multiplayer beta?
If you haven’t, then you’ve been missing on a lot. For the uninitiated, Halo: Reach would be the latest and final installment of Bungie Software for the Halo universe before it ends its exclusivity to Microsoft and embraces console neutrality. Halo: Reach is scheduled to be released this fall.
With Halo: Reach still more than a couple of months away, Bungie Software was kind enough to open up the game’s online multiplayer feature early to let Halo fans experience the online features of the game before it releases this fall. The best part about this is it’s still on beta form so any suggestions you tell Bungie will let the team improve on the game before its release.
However, the Halo: Reach multiplayer beta is on a limited basis and will conclude on May 19 so you better get in now before Bungie closes its doors on the beta.